RPC
Overview
- basic building block to make distributed programming easier
- make a remote call similar to a local call
- e.g.
server.add(3, 5), proxy.add(3, 5)
- As a library
- e.g. gRPC, go-rpc, json-rpc
Inside RPC
- function register
- protocol file -> compile -> source code -> put in your repo
- marshalling (serialization) and unmarshalling
- data structure <—> bytes
- network connections
- hard to deal (buffer, async calls, error codes)
- (optional) read C10k problem
Challenge: failures
- network delays, message reorder/loss
- practice: set timeout (and retry) on clients
At least once
- usually unsafe: trade, withdraw/deposit
- safe for read-only requests
- pro: simple implementation
At most once (and exactly once)
- clients use a globally unique xid for each request
- servers keep a buffer of previous results
- keep a window of outstanding requests
- force ordering
- clients use sequentially increasing xid
- servers block on “holes”
- exactly once: write the buffer to durable storage and never delete